Tuesday, November 27, 2007

Today today~(Or: The author is out of witty titles.)

As you all may or may not know, Hisao, the male lead of Katawa Shoujo has a variation of a heart condition known as arrhythmia, in which his heart's electrical activity is irregular, faster or slower than the norm. To assist with the management of this arrhythmia, Hisao is required to take medications known as beta blockers, which obviously have several severe side-effects, these include, but by no means are limited to: nausea, diarrhea, dyspnea, cold extremities, hypotension, heart failure, heart block, fatigue, dizziness, abnormal vision, decreased concentration, hallucinations, insomnia, nightmares, clinical depression, sexual dysfunction, and erectile dysfunction...poor lad has it cut out for him, doesn't he?

Anyway, the discovery of these side-effects by our writers raises several interesting questions, a few of which I'll try to touch on now...

Can Hisao 'Get it up?'
Off of his meds? Most likely, yes. Except that the strain of having sex could very well kill him, leading to a rather humorous 'Bad End'. If he were to continue taking his medications, he could conceivably sustain an erection, but more than likely not. One humorous suggestion from one of our team has him almost having sex with one of the girls, but failing because of the medications, then after he realizes that the medications are causing his...problems, he stops taking them and tries again, only to die for his trouble. I think how it will be set up is depending on the amount of points he has with the given girl, he'll either be able to go off his meds long enough to get it up, and give it to her, or not, and he'll die.

Another effect is the possibility of hallucinations and nightmares; which would allow us to experiment with something like what happens in Max Payne, how he has all of those trippy nightmares and shit...Something like this: Hisao's standing infront of the urinal, then he finds out that he's in a eroge...and he's all like 'DO NOT WANT!!!!!!'



Yeah.
Well, that's it for now, stay tuned for more as it's available.



Your Katawa Shoujo Minister of Propaganda.

Saturday, November 24, 2007

So....

What do you want Act 1 to be called?



ANONYMOUS GETS THE CHOICE! MAKE IT GOOD!

Friday, November 23, 2007

Happy Thanksgiving! (AKA: The Return of the Copypasta, or: 'KSGuy is a lazy-arse.'

Aura wrote this recently in our developer diaries section of the forum.


'A bit of new text has been written over the week, but that's not interesting. Anyway, now that we got three editors, we aren't actively looking for more but we still accept applications (or the equivalent). We also might need more editors sometime in the future (not to mention quality checkers and beta testers), so let's get back to the subject in the future, possibly next week or the week after that, when text-only version of the upcoming demo should be done, unless something terrible happens to me and if our lovely programmers manage to transform the train-wreck of a script into a working game. Lilly path writer position is somewhat open still, hopefully not for long. Writing talent needed. With that out of the way...

I don't like visual novels.

I came to this conclusion yesterday when I was playing Yume Miru Kusuri. While admittedly it's not the apex of the genre, but more of an average sample of its brethren, it serves the purpose of my rant better than an orgasmically stellar perfection like Narcissu. I have been suspecting that visual novels just aren't made for me before, having only completed three VNs ever, the two other being the pair of very short kinetic novels; aforementioned Narcissu and Planetarian. Some of the characteristics of a typical visual novel (forcing the reader to assume the role of one of the characters, the endless amount of words used for nothing interesting, painful replays) and their consequences (or causes) annoy me to no end. Now that I am writing one myself, I realize that many of the things I don't like about reading visual novels are nigh-impossible to avoid when making one. Or perhaps more accurately, hard to avoid in the archetype we picked for Katawa Shoujo. It seems (and should be somewhat evident when you think about it) that a visual novel is a genre of literature of its own, not just a novel with music and pictures, thus you can't write a VN like you would write a book, or anything else for that matter. When viewing the world through Hisao's eyes and mind, or thinking of how the story will branch, or writing a scene about (superficially) insignificant slice-of-life event like a school lunch, i am being sucked into the same habits that everyone else has too. Especially the strict first-person P.O.V. combined with the main character being the alter ego of the player are somewhat constricting. Anyway, this could be why I have had a hard time reading and rereading the script of the game since the hate reaction is immediate and I constantly want to rewrite everything, until I realize that

*This is how it should look like*.

I wonder why nobody has tried porting a visual novel into an actual book. There are manga and anime series based on VNs, so why not books? Unless I am ignorant and just didn't know about the flourishing unvisual novel market in Japan.

There, six uses of parenthesis in one post, should be enough.'


Would write some additional content, but I'm fighting off a Turkey-fueled coma, so I'm not in the mood.
Ta :p

Will probably edit this later when my dinner has had time to settle >_>;;

Tuesday, November 20, 2007

Likes & Dislikes....

Edit 14/5/09: ALL OF THIS IS COMPLETELY NON-CANONICAL, AND DAMN PRETTY BAD. THESE TWO STATEMENTS ARE CLOSELY LINKED, FOR OBVIOUS REASONS.

Rin
Likes : Fuzzy little animals, Old paintings, tea
Dislikes : Mayonnaise, low quality oil paints

Emi
Likes : 1st place medals, sports, beef stew
Dislikes : people calling her 'undeveloped child', sore losers, children

Lilly
Likes : Traditional dresses worn on various countries, tai chi, Hanako
Dislikes : Stinky people, garlic, greasy food

Hanako
Likes : Kind people, flower arrangement, rocky road icecream, high places, quiet places, Lilly
Dislikes : Places with a lot of people, eyes looking at her direction, pepper, her cooking

Shizune
Likes : Fast food, sexy underwear, whiskey, Misha
Dislikes : Annoying people, ugly people, fat people

Misha
Likes : Shizune, sexy underwear, cosplay, onigiri, Shizune
Dislikes : Anyone trying to get close to Shizune, Anyone she thinks is a potential threat to her love for Shizune

Friday, November 16, 2007

It's spreading like wildfire!

I'll let the picture do the talking:




This image shows approximately where visitors to this page are located at, and how many times they've visited (larger dots=more visits). I'm rather awed at the amount of people that're following this blog..floored, really.

Thursday, November 15, 2007

Developer Diaries, Chapter Nine! (Oops! I did it again!)

An omake scene located here about an intimate moment between Lilly and her best friend has evoked quite a lot of discussion, enthusiasm, and disgust recently. One wonders what kind of H-Scenes will end up in the actual game; after all, they are the most eagerly anticipated element of it. (On average, at least, pleasantly enough, some people still seem to care about the plot over the porn...thank god.)

Katawa Shoujo will be relatively light on porn, probably…maybe. We ended up with an approach that tries to avoid the two common mistakes that games of this genre usually fall victim to: Using the awful plot as a thinly-veiled excuse to shove masses of h-scenes into the viewer’s face, or slapping unrelated porn on top of an otherwise perfectly good game. The reason? The hentai in Katawa Shoujo is not going to be the critical original content, save maybe for some quirks related to the uniqueness of each of the heroines. Even so, I’m fairly certain that someone, somewhere (probably in Japan), has already drawn/written whatever is going to happen in those scenes. Despite our being amateurs, we rather focus on the story and the plot, than just the porn and fanservice, slap it together, and call it a game. It is the opinion of this writer that most H-scenes are forgettable anyway, a good story? Hopefully not so much.

Nevertheless, there will be both fanservice and H-scenes, when we get around to doing those, I think they’ll be great fun. I believe that most of our creative team is somewhat new to writing/drawing porn, so we’ll have to see what happens (Incidentally, our artist, Shu, recently drew her first penis ever a few days ago…how cute….The fact that it was a futanari pic made the occasion slightly….less happy, though.)

If, and I’m not saying whether or not it will, or will not happen, just if) we feel like venting steam after the game is complete, we’ll look into writing some fanservice scenes or convert scenes written by other people into game format and release a ‘Fun-Disc’ of sorts.

- Katawa Shoujo Minister of Propaganda



PS: here's some extra lovin' from the art department



Monday, November 12, 2007

Developer Diaries, Chapter Eight! (The Revenge of the Developer)

So crud came back from Japan, mostly healthy, I think...We'll wait for the lab results to be 100% sure. Shu said she'll buy a new fancy tablet (Yay!) and start drawing sprites with that in the coming weeks. One of her first sketches for a sprite was judged to be too sexy to be in the game, how gay (I call BS!). I guess it's better to save that kind of thing for..er those kinds of scenes *cough*. I'm busily wading through the endless marsh of act1 and Nicol ran out of music to compose. Suggestions? Our editors seem to be rather competitive, so we may or may not need a few more. I was wondering if some kind of numeric updates would be entertaining, progress bars and percentages and whatnot. I probably couldn't be arsed to update them, though.

That's that for the interesting topics, now for something completely different.

Anime physics is a concept that isn't intuitive for most people with an eye for detail. A while ago, someone, I can't remember whom, but he obviously didn't like catgirls, complained that the premise of KS is completely unrealistic and stupid. The problem with this logic, as it has been pointed out over and over again, is that fiction is not supposed to be realistic. KS is based on the fact that Yamaku High exists, just like Tsukihime is based on the fact that vampires and Mystic Eyes of Death Perception exist. Maybe we are in the uncanny valley between realism and fantasy where almost everything in the gameworld could be the everyday life of someone, somewhere. Except the slight implausibility of the setting, which then jumps straight to the face of an intelligent observer. Hisao's disability too, is a variant of anime magic aids, a condition that has only minor consequences to the life of the character except when the plot calls for sudden heart attacks...

Well, at least two of the paths in game actually deal with his illness from different perspectives, so all is not lost.

Of course, one could argue if the existence of Yamaku High is possible in any setting that tries to be logically consistent, much like one could argue the plausibility of any fictional institution. One could also consider if characters like Hisao and Hanako even should be there, if such a place existed.

At any rate, the picture Raita drew back then was the source and the inspiration that was chosen to be the foundation of the game, and that set a lot of things that are the groundwork for our own little world.

Thursday, November 8, 2007

New arts!

Few new pictures by Lulz-kun for our horde of fans to enjoy:










Also, I'd like to say that there was a faked KS thread on 4chan's /a/ board today, this, again was fake and not posted by us, it caused us a rather lot of discomfort, heh.

Tuesday, November 6, 2007

I ran across this little piece of history a few moments ago...Thought I'd post, see what happens...This was one of the first pieces of art for the project.

Some art from our new artist













New artist likes pr0n, people across the 'tubes rejoice!

This week was fairly quiet; though many things did indeed happen:
  • Syureria joined the dev team as character/cg artist
  • More of the main story was written, and Act I may be up for revision
  • Delta is doing something really geeky/technical to the game code that eludes me, so I just shall say he is doing something and leave it at that...
  • We are planning to release a proper demo, the one that has previously been seen on RapidShare and the like is really more of an internal dev tool, but it'll take some time, please, be patient, it's coming, it's just going to take a little while.
  • We could really, really use some editors, as in people that read our lovely texts and tell them that it sucks ass and offer helpful(ish) suggestions. Someone seeking to apply should have a good grasp of the English language (Americanized, preferably) and be able to back up every bit of critique they have regarding their edits. For details, contact people on the forum or IRC channel (#zettai-shoujou @ irc.rizon.net)
  • Finally, a path-writer position (For Lilly) might be open...It's a lot of work, tens of thousands of words, but, if you like to write, and would be serious about it, why not give it a shot?

Monday, November 5, 2007

かたわ しょうじょ~

FIRST POST! :D



Anyway, in this blog, we'll be discussing developments on our project, 'Katawa Shoujo' (Disability Girls), expect more to come, this is just a post to see what everything does, etc... >_>